Blood

Any other game that those listed
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PVS
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Blood

#1 Post by PVS » Sun Sep 02, 2018 10:44 am

Another good game, but absolutely not popular for demo recording, it's a pity. I was able to find only 9 Blood demos and all. Episode 1 demos by Krypto is very good, skill 4 very hard in Blood and it's interesting to watch, almost all demos are max'es.

As it turned out original Blood 1.21 can normally record/playback its own demos, but as far as I can see - only single level demos are possible for recording. Fast way for demo record is use code SPIELBERG X Y: start new game on your target skill level, press 'T' and type 'SPIELBERG 1 7', this will start recording on E1M7 map with your skill level. Fast way for demoplayback: move the original Blood000-003.dem demos to another folder, then start playback demo from the command line 'Blood -playback MyDemo.dem'. Also, for demo playback can be used small utility 'Blood OUWB Demo Browser 1.0' from this page:
http://www.r-t-c-m.com/knowledge-base/d ... -tools-ini

I recorded some miscellaneous demos a while ago, just for myself, maybe someone will be interested. I would be glad to see Blood demo records from other players, serious records or not - it does not matter, these demos are very rare.
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Re: Blood

#2 Post by Opulent » Sun Sep 02, 2018 7:16 pm

That's 9 more than I have.

Been awhile since I have seen Blood demos. There are a couple good playthroughs on Youtube, if I remember correctly. Been awhile for that too.
Tough game to play, I think... and the Build engine games are always a bit tricky.
I liked seeing how you play e1m7 the intended way.
Thanks for sharing, PVS.
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PVS
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Re: Blood

#3 Post by PVS » Mon Sep 03, 2018 6:34 pm

Thanks for watching! I was hoping that you have more Blood demos, eh
Forgot to say, the 9th demo is in the 'Blood OUWB Demo Browser 1.0' archive by the link above, this is E2M5 by Sir Seizhak.

I recorded now a normal max for E1M7 on skill 4, tried and skill 5, but not successfully. On skill 5 there 2 Cheogh's, I always do not have enough ammo to kill them. I do not know, it's some kind of cheat skill level from Monolith, heh
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Re: Blood

#4 Post by Opulent » Thu Sep 06, 2018 2:51 pm

Thanks for the info and the demos. Good updates to what you have already submitted.
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PVS
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Re: Blood

#5 Post by PVS » Thu Sep 06, 2018 4:51 pm

Recorded skill 4 max'es for all main boss maps in Blood 1.21 episodes 1-5, collected them into one archive. If someone will watch the E2M8 max - first need to read the txt file, otherwise it will not be clear what is happening there. It will be funny if I do not really know the game very well and somewhere on YouTube already present a max record for E2M8 much faster and more correctly :)

Would be grateful if someone would tell me the utility for get information from the original Blood demos, I did not find them much and at the moment I take demo time only from 'Blood OUWB Demo Browser 1.0' utility.
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Re: Blood

#6 Post by Opulent » Thu Sep 06, 2018 8:06 pm

The internet tells me that BME's DemoBrowser Tool is the only demo information tool for Blood.(attached)

There is some spotty information about the code for demos, but I think the only parsers that have a chance are the Duke3d tools(LMPC and Poda's Demo/Game Launcher/Manager).
But the Blood demos are clearly in a different format that Duke/ShadowWarrior, so I don't know.

I look forward to watching your latest demos!
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Re: Blood

#7 Post by PVS » Fri Sep 07, 2018 5:09 pm

Although it is logical, of course, if no one record original Blood demos, so - why should someone make a program for demos. Good, that we have OUWB Demo Browser, it shows demo time correctly, it already helps a little. But for me with this Demo Browser 1.0 present one little bad moment - program does not want to close and exit on real old PC, under Win9x I can force kill program, but under real DOS only one way - restart PC.
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PVS
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Re: Blood

#8 Post by PVS » Wed Feb 13, 2019 4:49 pm

It may be interesting.
NBlood 1.0 (2019): Blood port based on EDuke32. Declared support for old demos, multiplayer and CD-audio. Download it here:
http://nukeykt.retrohost.net/

Does NBlood really playback Blood 1.21 demos? I myself can not check this, available only x64 version for new OS.
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Re: Blood

#9 Post by Opulent » Sun Feb 17, 2019 12:10 pm

PVS wrote:
Wed Feb 13, 2019 4:49 pm
Does NBlood really playback Blood 1.21 demos? I myself can not check this, available only x64 version for new OS.
Yeah, that works well. Tested on a 64-bit Windows7 PC.
I see he/they built it off of the Duke ports and some earlier Blood stuff. Very modern code.
It has no documentation... not that I could find anyway.
One of the features he touts is that it can playback 1.21 demos. It does.
It also has full resolution and OpenGl support.
To play a demo, you type 'demo demoname.lmp' in the console(retrieve console with the tilde key on a US keyboard). Ex: demo ke1m1.lmp
It has a wrapper program, so it doesn't take command-line arguments. I tried to figure out how to record a demo to see if it can record a multi-level demo, but I don't think it can. I looked at the source for about 20 seconds and there is a lot of playback support, but I don't think there is any code to record.
I see that there is multiplayer support too.... as well as being recent(made in December 2018)!
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Re: Blood

#10 Post by PVS » Mon Feb 18, 2019 3:49 pm

It's good, if NBlood can playback vanilla demos, but I read forum topic on duke4.net - one guy say, that some demos playback with desync on NBlood, may need some work with engine. In any case, this is an incredible work - to synchronize the engine without having the original source code!

Record demo with SPIELBERG X Y, as I said in the first post - does not work on NBlood? It's bad. I found the information that there is another new port - BloodGDX, and it also can playback vanilla demos, need to find it and check, maybe it's true.
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